Stats[]
HP | FP | BP | DEF | SPD |
6 | 6 | 5 | 0 | 8.2 |
Traits[]
Trait 1 | Trait 2 | Trait 3 |
N/A | N/A | N/A |
Moves[]
Move Name | Type | Effect | Effect If Failed | Cost | Notes |
Lightning Bolt | Move | Deals 2 damage. (Enemy) | Deals 1 less damage. (Enemy) | 0 FP | Electric attack.
Pierces defense. |
Electrify | Move | Gives "Electrified" for 0 - 3 turns. (Any) | N/A | 1 FP | Electric attack. |
Zap | Move | Deals 2 damage and immobilizes for 2 turns. (Enemy) | Deals 2 damage and does not immobilize. (Enemy) | 2 FP | Electric attack.
Pierces defense. |
Magnetic Force | Variant Move | Steal an item from an electrified target. (Any) | No effect. | 2 FP | Electric attack. |
Lightning Rod | Variant Move | Gives a target DEF Down (1) for 0 - 3 turns, and gives Taunt to team for 2 turns. (All) | N/A | 2 FP | Electric attack. |
Thunder Storm | Variant Move | Gives 0 - 3 turns of "Electrified" and HP Loss (1). (All) | N/A | 4 FP | Electric attack. |
Electric Atmosphere 1 | SP Move | Deals 3 damage to an enemy and stuns them for a turn. Gives electric to all allies for 2 turns. (All) | Does not stun. | 5 SP | Electric attack.
Pierces defense. |
Electric Atmosphere 2 | SP Move | Deals 5 damage to an enemy and stuns them for 2 turns. Gives electric to all allies for 3 turns. (All) | Does not stun. | 10 SP | Electric attack.
Pierces defense. |
Electric Atmosphere 3 | SP Move | Deals 7 damage to an enemy and stuns them for 3 turns. Gives electric to all allies for 3 turns. (All) | Does not stun. | 15 SP | Electric attack.
Pierces defense. |
Overview[]
Tons of tricks up its sleeve. Too bad Electrified isn't the most potent status effect around.
Probably not the best partner to have around if your team mates use physical attacks.