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Stats


HP FP BP DEF SPD
6 6 5 0 6.0


Traits


Trait 1 Trait 2 Trait 3
N/A N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Lightning Bolt Move Deals 2 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Electric attack.

Pierces defense.

Electrify Move Gives "Electrified" for 0 - 3 turns. (Any) N/A 2 FP Electric attack.
Zap Move Deals 2 damage and immobilizes for 2 turns. (Enemy) Deals 2 damage and does not immobilize. (Enemy) 2 FP Electric attack.

Pierces defense.

Magnetic Force Variant Move Steal an item from an electrified target. (Any) No effect. 2 FP Electric attack.
Lightning Rod Variant Move Gives a target DEF Down (1) for 0 - 3 turns, and gives Taunt to team for 2 turns. (All) N/A 2 FP Electric attack.
Thunder Storm Variant Move Gives 0 - 3 turns of "Electrified." (All) N/A 3 FP Electric attack.
Electric Atmosphere 1 SP Move Deals 3 damage to an enemy and stuns them for a turn. Gives electric to all allies for 2 turns. (All) Does not stun. 5 SP Electric attack.

Pierces defense.

Electric Atmosphere 2 SP Move Deals 5 damage to an enemy and stuns them for 2 turns. Gives electric to all allies for 3 turns. (All) Does not stun. 10 SP Electric attack.

Pierces defense.

Electric Atmosphere 3 SP Move Deals 7 damage to an enemy and stuns them for 3 turns. Gives electric to all allies for 3 turns. (All) Does not stun. 15 SP Electric attack.

Pierces defense.


Overview


Tons of tricks up its sleeve. Too bad Electrified isn't the most potent status effect around.

Probably not the best partner to have around if your team mates use physical attacks.

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