10 2 5 0 7.0


Trait 1 Trait 2 Trait 3


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Physical attack.

Aerial attack.

Chemical Drink Move Inflicts a random buff for 2 turns. (User) N/A 1 FP N/A
Chemical Throw Move Deals 2 damage and inflicts a random debuff for 2 turns. (Enemy) Deals 1 less damage. (Enemy) 1 FP N/A
Chemical Barrage Variant Move Deals 0 - 3 damage and inflicts 0 - 3 random debuffs for 2 turns. (Enemy) N/A 2 FP N/A
Air of Chemicals Variant Move Gives a random debuff for 1 turn at the end of your turn. (All) N/A 2 FP N/A
Not Chemicals Variant Move Gives "Allergic" for 0 - 3 turns. (Any) N/A 1 FP N/A
Trihydrogen Nitride SP Move Gives a random debuff for 3 turns. (Enemy) N/A 3 SP N/A
Sodium Hypochlorite SP Move Gives a random debuff for 3 turns. (Enemies) N/A 6 SP N/A
Distilled Mustard SP Move Gives enemies a random debuff for 3 turns and allies a random buff for 3 turns. (All) N/A 9 SP N/A


Just hope your enemies get a horrible status effect, and then beat them up over it.

Note that you cannot apply Neutral status effects. Also incapable of applying "Signature" status effects (auch as Superguard) and Charge.

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