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Stats


HP FP BP DEF SPD
8 8 3 0 3.7


Traits


Trait 1 Trait 2 Trait 3
N/A N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.

Ground attack.

Stronk Move Gives 0 - 3 charges. (Selfless) N/A 3 FP N/A
Henk Move Gives HP Up (0) - HP Up (3) for 1 turn and heal 0 - 3 HP. (Selfless) N/A 2 FP N/A
Flonk Variant Move Gives FP Up (0) - FP Up (6) and Invigorate for 1 turn and replenish 0 - 6 FP. (Selfless) N/A 4 FP N/A
Spenk Variant Move Gives SPD Up (0) - SPD Up (12) for 1 turn. (Selfless) N/A 2 FP N/A
Stank Variant Move Gives SP Regen (0) - SP Regen (3) for 1 turn. (Selfless) N/A 4 FP N/A
Stronk SP SP Move Gives 0 - 6 charges. (Selfless) N/A 7 SP N/A
Flonk SP SP Move Gives FP Up (0) - FP Up (12) and Invigorate for 2 turns and replenish 0 - 12 FP. (Selfless) N/A 7 SP N/A
Stank SP SP Move Gives SP Regen (0) - SP Regen (3) for 2 turns. (Selfless) N/A 7 SP N/A


Overview


Ultrapower an ally for a turn, making the next turn super destructive.n

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