Buffs[]
BP Up: Max BP is raised by _. (Various)
BP Regen: Gain _ BP per turn. (Various)
DEF Up: DEF is raised by _. (Various)
Charge: Damage dealt by next attack is increased by 1 per charge. (Various)
Charged Up: Gain 1 charge per turn. (Li'l Sparky)
Dodgy: 0 damage if attack is blocked. (Various)
Electrified: Gives "Electric" trait, immune to electric attacks. (Various)
Fast: Attacks twice per turn. (Various) (Old name: Invigorated)
FP Up: Max FP is raised by _. (Various)
FP Regen: Gain _ FP per turn. (Various)
Freezing: Take 0 damage from physical attacks, attacker is Frozen for 2 turns. Doesn't affect species that are immune to ice. (Bumpty)
Hooligone: When damaged, take 0 damage and remove a charge. (Hooligon)
HP Up: Max HP is raised by _. (Various)
HP Regen: Gain _ HP per turn. (Various)
Intensified: Damage of next attack is doubled. (Boomboxer & Double Pain)
Payback: Enemy takes half damage dealt. (Various)
Poppable: Deals 3 damage to attacker. Removes attacker's status effects, and user's Poppable. (Cheep Cheep & Urchin)
POW Up: POW is raised by _. (Various)
Sharp: Counter damage and status effect turns are doubled. (Various)
SPD Up: SPD is raised by _. (Various)
SP Regen: Gain _ SP per turn. (Various)
Superguard: Take 0 damage from physical attacks, all damage is redirected to the enemy. (Cleft)
Debuffs[]
Angry: Attacks are completely random. (Various)
BP Down: Max BP is lowered by _. (Various)
BP Loss: Lose _ BP per turn. (Various)
Blind: 0 damage if attack is blocked. (Various)
Burned: Lose 1 HP per turn, doesn't affect species that are immune to fire. (Various)
Confused: 50% chance to do deal 1 damage to yourself instead of attacking. (Various)
Cursed: All items and badges are unusable. (Various)
DEF Down: DEF is lowered by _. (Various)
Dizzy: 50% chance to miss attacks. (Various)
Drank: Used as a counter. Decreases chance to hit by 10% per charge. (Beanish / Bottle Bro) (STACKS INFINITELY)
Drinking Problem: Gives 3 charges of Drank. (Beanish / Bottle Bro)
Fading Away: When this status effect reaches 0, the user dies. (Warpid & Growmeba) UNSTACKABLE
Flipped: Cannot attack, DEF is lowered to 0. Only applicable to some species. (Various) UNSTACKABLE
FP Down: Max FP is lowered by _. (Various)
FP Loss: Lose _ FP per turn. (Various)
Frozen: Cannot attack, cannot move in line. Thawed by fire attacks, doesn't affect species that are immune to ice. (Various) UNSTACKABLE
Grounded: "Flight" trait is lost. Only applicable to some species. (Various) UNSTACKABLE
Heavy: All attacks cost 2x the amount of FP to use. (Cursya)
HP Down: Max HP is lowered by _. (Various)
HP Loss: Lose _ HP per turn. (Various)
Immobilized: Cannot attack. (Various) UNSTACKABLE (Old name: Paralyzed)
No Skills: Cannot use a certain attack. Attack may be stolen. (Various)
Poisoned: Lose 1 HP per turn, doesn't affect species that are immune to poison. (Various)
POW Down: POW is lowered by _. (Various)
Reversed: All moves that use FP drain HP instead. (Cursya)
Slow: Attacks once every 2 turns. (Various)
Soft: Takes 2x damage. (Various)
SPD Down: SPD is lowered by _. (Various)
SP Loss: Lose _ SP per turn. (Various)
Taunt: Forced to attack an enemy. (Various)
Neutral[]
Allergic: Cannot be effected by any non-preexisting status effects until the effect fades. (Various)
Contagious: When attacked, give attacker user's status effects. (Various)
Danger: HP is at 1/2. Some badges or attacks use this to their advantage. (N/A)
Diving: Cannot attack, immune to all attacks. SPD is increased by 3. (Fly Guy & Raven) UNSTACKABLE
Focused: Stays at the front of the line at all times. No one behind user attacks. (Mister I)
Haunted: Lose 2 HP per turn, inflictor cannot attack until inflicted or inflictor is dead. (Various) UNSTACKABLE
Huge: POW is increased by 1.5x, SPD is halved. (Various)
Invisible: Moves, badge moves, and items miss, including your own. POW is halved. (Various) UNSTACKABLE
Mini: POW is halved, SPD is doubled. (Various)
Peril: HP is at 1. Some badges or attacks use this to their advantage. (N/A)
Sleep: Cannot attack, healed by 1 per turn. When attacked, the user will wake up. Ability to equip/unequip badges and forfeit is retained. (Various) UNSTACKABLE
Stone: Cannot attack, impervious to all attacks. (Various) (Old name: Protected)
Tunneled: Cannot attack, immune to all attacks except for quake attacks. SPD is increased by 3. (Monty Mole) UNSTACKABLE
Blobule Effects[]
Consumer: Removes 1 FP from all enemies at the end of each turn.
Ruiner: Removes 1 BP from all enemies at the end of each turn.
Sapper: Removes 1 HP from all enemies at the end of each turn.
Slowener: Removes 5 SPD from all enemies. Cannot lower SPD to 0 or under.
Softener: Removes 1 DEF from all enemies.
Weakener: Removes 1 POW from all enemies.
Sammer Effects[]
NOTE: THESE EFFECTS CANNOT BE STOLEN (BECAUSE THE GAME WOULD IMPLODE)
Sword: Starting weapon for Sammer Guy and Small Sammer Guy.
Mace: Starting weapon for Big Sammer Guy.
Club: N/A
Katana: N/A
Shield: User can now reflect projectiles.
Bomb: N/A
Syringe: N/A
Ice Blade: N/A
Fire Blade: N/A
Shank: N/A
Neon Blade: Accessible only through Sword.