FANDOM


Stats


HP FP BP DEF SPD COMBO POINTS
10 2 5 0 12.8 0


Traits


Trait 1 Trait 2 Trait 3
N/A N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 1 damage + 1 damage per combo point. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.

Ground attack.

Gain a combo point.

Dizzy Spin Move Dazes an enemy for 2 turns. (Front) No effect. 0 FP Gain a combo point.
Torpedo Move Deals 2 damage. If user has 3 or more combo points, immobilize the enemy for 2 turns. (Enemy) Deals 1 less damage and immobilizes for 1 turn. (Enemy) 1 FP Physical attack.

Aerial attack.

Removes 3 combo points.

Bewildering Spin Variant Move Confuses an enemy for 3 turns. If user has 2 or more combo points, Anger and Daze them for 3 turns as well. (Front) No effect. 1 FP Removes 2 combo points.
Ranch Dressing Variant Move Immobilizes for 2 turns, but doubles combo points. (User) No effect. 1 FP N/A
Hurricane Variant Move Deals 1 damage + 1 damage per combo point. (Enemies) Deals 2 less damage. (Enemies) 2 FP Piercing.

Deals 2x damage to enemies with "Flight."

Removes 2 combo points.

Combo Breaker 1 SP Move Deals 3 damage + 1 damage per combo point. (Enemy) Deals 1 less damage. (Enemy) 5 SP Removes all combo points.
Combo Breaker 2 SP Move Heals 2 HP + 1 per combo point. (Ally) N/A 5 SP Removes all combo points.
Combo Breaker 3 SP Move Gives POW Up (1) and DEF Up (1) for 1 turn + 1 turn per combo point. (Ally) N/A 5 SP Removes all combo points.


Overview


He's got a fever, and the only prescription is more combo points.