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Stats


HP FP BP DEF SPD
10 2 5 0 11.5


Traits


Trait 1 Trait 2 Trait 3
N/A N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.

Ground attack.

Dizzy Spin Move Dazes an enemy for 2 turns. (Front) No effect. 0 FP N/A
Torpedo Move Deals 2 damage. (Enemy) Deals 1 less damage. (Enemy) 1 FP Physical attack.

Aerial attack.

Deals 2x damage to enemies with Flight.

Bewildering Spin Variant Move Confuses an enemy for 2 turns. (Front) No effect. 0 FP N/A
Wheee Variant Move Gives "Flight" for 2 turns. (Any) No effect. 1 FP N/A
Hurricane Variant Move Deals 1 damage. (Enemies) Deals 1 less damage. (Enemies) 2 FP Piercing.

Deals 2x damage to enemies with "Flight."

Spin Cycle 1 SP Move Deals 3 damage. (Enemy) Deals 1 less damage. (Enemy) 5 SP Deals 2x damage to enemies with Flight.
Spin Cycle 2 SP Move Deals 5 damage. (Enemy) Deals 1 less damage. (Enemy) 10 SP Deals 2x damage to enemies with Flight.
Spin Cycle 3 SP Move Deals 5 damage. (Enemies) Deals 1 less damage. (Enemies) 15 SP Deals 2x damage to enemies with Flight.


Overview


Don't be flying. I mean, that's too bad. You're going to be flying anyways.

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