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Stats


HP FP BP DEF SPD FLIPPED/GROUNDED TURNS
3 2 3 2 9.9 2


Traits


Trait 1 Trait 2 Trait 3
Flipped by aerial and quake attacks and grounded by aerial attacks. Immune to fire and explosions. Flight & Spiked.


Moves


Move Name Type Effect Effect If Failed Cost Notes
Shell Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Ground attack if grounded.

Aerial attack if in the air.

Shell Shield Move Increases DEF by 1 for 0 - 3 turns. (Ally) N/A 1 FP N/A
Bombshell Move Deals 4 damage. (Front) Deals 2 less damage. (Front) 1 HP Physical attack.

Explosion attack.

Ground attack if grounded.

Aerial attack if in the air.

Hide Variant Move Gives "Stone" for 1 turn. (User) N/A 0 FP Cannot be flipped in this state.
Dizzy Shell Variant Move Gives "Dizzy" for 0 - 3 turns. (Enemy) N/A 1 FP N/A
Beetle Plague Variant Move Gives "Allergic" for 0 - 3 turns. (Any) N/A 1 FP N/A
Fortify 1 SP Move Increases DEF by 1, gives "Allergic" for 0 - 3 turns. (User) N/A 5 SP N/A
Fortify 2 SP Move Increases DEF by 2, gives "Allergic", and heals 1 HP per turn for 0 - 3 turns. (User) N/A 10 SP N/A
Fortify 3 SP Move Increases DEF by 3, gives "Allergic", and heals 2 HP per turn for 0 - 3 turns. (User) N/A 15 SP N/A


Overview


It can't be jumped on, it can't be quaked. Throw something at it, or pierce it's defense.

Or give up.

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