|Trait 1||Trait 2||Trait 3|
|Move Name||Type||Effect||Effect If Failed||Cost||Notes|
|Sombrero Throw||Move||Deals 1 damage. (Enemy)||Deals 1 less damage. (Enemy)||0 FP||N/A|
|HP Song||Move||Increases HP by 2, and heals 2 HP. (Any)||N/A||2 FP||Song attack.|
|FP Song||Move||Increases FP by 1, and replenishes 1 FP. (Any)||N/A||2 FP||Song attack.|
|BP Song||Variant Move||Increases BP by 1, and refreshes 1 BP. (Any)||N/A||2 FP||Song attack.|
|SPD Song||Variant Move||Increases SPD by 1. (Any)||N/A||2 FP||Song attack.|
|Guitar Smash||Variant Move||Deals 4 damage and immobilizes for 1 turn. Disables all song attacks for 2 turns.||Deals 1 less damage, and does not immobilize.||0 FP||Song attack.|
|POW Song||SP Move||Increases POW by 1. (Any)||N/A||7 SP||N/A|
|DEF Song||SP Move||Increases DEF by 1. (Any)||N/A||7 SP||N/A|
|Song of Legends||SP Move||Increases HP by 2, and FP, BP, DEF, SPD and POW by 1. Replenishes 2 HP, 1 FP and 1 BP. (Any)||N/A||15 SP||N/A|
Works well with any species. Ever. I'd like you to name a species that would not benefit from a stat upgrade.
This species can single-handedly create new strategies.
Strategy: Get 2 Sombero Guys and 1 Small Sammer Guy, Get a bunch of SP-increasing items, have one Sombero Guy increase the other Sombero Guy's FP and SP and have the other Sombero Guy repeatedly increase the stats of the small sammer guy, then when the one increasing FP is low on FP, swap sombero guy roles, rinse and repeat until enemies death