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Stats[]


HP FP BP DEF SPD
8 2 3 0 13.3


Traits[]


Trait 1 Trait 2 Trait 3
Permanent "Fast" (cannot be removed) N/A N/A


Sword[]


Move Name Type Effect Effect If Failed Cost Notes
Slash Move Deals 1 damage. (Front) Deals 1 less damage. (Front) 0 FP N/A
Hack & Slash Move Deals 0 - 3 damage. N/A 2 FP N/A
Air Slash Move Deals 1 damage. (Front) Deals 1 less damage. (Front) 1 FP Deals 2x damage to enemies with "Flight"
Neonymous SP Move Swaps weapon to "Neon Blade". (User) N/A 5 SP N/A


Mace[]


Move Name Type Effect Effect If Failed Cost Notes
Smash Move Deals 1 damage. (Enemies) Deals 1 less damage. (Enemies) 1 FP N/A
Supercharge Move Increases POW by 1 for 0 - 3 turns. (User) N/A 2 FP N/A
Fire Breath Move Deals 1 damage and burns for 1 turn. (Enemies) Deals 1 less damage. (Enemies) 2 FP Fire attack.
CRUSH SP Move Deals 4 damage. (Front) Deals 1 less damage. (Front) 5 SP N/A


Club[]


Move Name Type Effect Effect If Failed Cost Notes
Club Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Ground attack.
Supercharge Move Increases POW by 1 for 0 - 3 turns. (User) N/A 2 FP N/A
Quake Move Deals 1 damage. (Enemies) Deals 1 less damage. (Enemies) 1 FP Quake attack.

Ground attack.

Pierces defense.

Supermegacharge SP Move Gives 3 charges. (User) N/A 8 SP N/A


Katana[]


Move Name Type Effect Effect If Failed Cost Notes
Double Slash Move Deals 1 x 2 damage. (Front) Deals 1 less damage each strike. (Front) 0 FP N/A
Invigorate Move Gives "Fast" for 1 turn. (Selfless) N/A 1 FP N/A
SPD Up Move Increases SPD by 6 for 0 - 3 turns. (Any) N/A 1 FP N/A
Quadslash SP Move Deals 1 x 4 damage. (Front) Deals 1 less damage each strike. (Front) 5 SP N/A


Shield[]


Move Name Type Effect Effect If Failed Cost Notes
Bash Move Deals 1 damage. (Front) Deals 1 less damage. (Front) 0 FP Ground attack.
HACHAW Move Gives "Taunt" for 2 turns. (Enemy) N/A 1 FP N/A
DEF Raise Move Increases DEF by 1 for 0 - 3 turns. (Any) N/A 2 FP N/A
Bulletproof SP Move Gives Stone and HP Regen (2) for 3 turns. (User) N/A 5 SP N/A


Bomb[]


Move Name Type Effect Effect If Failed Cost Notes
Boom Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 1 HP Explosion attack.
Bassa Boom Move Deals 1 damage. (Enemies) Deals 1 less damage. (Enemies) 1 HP Explosion attack.
Counterstrike Move Gives "Payback" for 0 - 3 turns. (Any) N/A 1 FP N/A
KER-BLOOEY SP Move Deals 1/4 of the target's HP in damage. (Enemy) Deals 1/8. 5 SP Explosion attack.


Syringe[]


Move Name Type Effect Effect If Failed Cost Notes
Sweet Tart Extract Move Gives a random debuff for 1 turn. (Any) No effect. 0 FP N/A
Strange Liquid Move Heals 1 HP. (Any) N/A 1 FP N/A
Recreation Move Increases a random stat by 1 for 2 turns. (Any) N/A 2 FP N/A
Not Steroids SP Move Increases POW and DEF by 1 for 2 turns. (Any) N/A 5 SP N/A


Ice Blade[]


Move Name Type Effect Effect If Failed Cost Notes
Freezing Slash Move Deals 1 damage and freezes for 1 turn. (Front) Deals 1 less damage and does not freeze. (Front) 0 FP Ice attack.
Glaciate Move Gives "Stone" for 1 turn. (User) N/A 0 FP N/A
Cursing Blow Move Deals 1 damage and curses for 2 turns. (Front) Deals 1 less damage and does not curse. (Front) 1 FP Ice attack.
Chill It SP Move Freezes for 0 - 3 turns. (Enemies) N/A 8 SP Ice attack.


Fire Blade[]


Move Name Type Effect Effect If Failed Cost Notes
Burning Slash Move Deals 1 damage and burns for 1 turn. (Front) Deals 1 less damage and does not burn. (Front) 0 FP Fire attack.
Enrage Move Increases POW by 1 and gives Angry for 0 - 3 turns. (User) N/A 1 FP N/A
Flower Burner Move Deals 1 damage and gives FP Loss (1) for 3 turns. (Front) Deals 1 less damage and does not give FP Loss. (Front) 1 FP Fire attack.
Combust SP Move Burns for 0 - 3 turns. (Enemies) N/A 8 SP Fire attack.


Shank[]


Move Name Type Effect Effect If Failed Cost Notes
Stab Move Poisons for 3 turns. (Front) No effect. 0 FP Poison attack.
Rusty Knife Move Poisons and gives DEF Down (1) for 3 turns. (Front) No effect. 1 FP Poison attack.
Corrosive Move Poisons and gives BP Loss (2) for 3 turns. (Front) No effect. 1 FP Poison attack.
Backstab SP Move Deals 3 damage and immobilizes for 2 turns. (Back) N/A 5 SP N/A


Neon Blade[]


Move Name Type Effect Effect If Failed Cost Notes
Laser Sword Move Deals 2 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Pierces defense.
Supercharge Move Increases POW by 1 for 0 - 3 turns. N/A 1 FP N/A
Flip Move Gives "Invisible" to an ally for 1 turn, or "Confused" to an enemy for 2 turns. (Any) N/A 1 FP N/A
RAINBOW SWORD OF JUSTICE SP Move Deals 1 x 8 damage. (Front) Deals 1 less damage per strike. (Front) 10 SP Pierces defense.


SP Moves[]


Move Name Effect Effect If Failed Cost Notes
Weapon Swap 1 Swaps to a random weapon. (User) N/A 1 SP N/A
Weapon Swap 2 Changes to a selected weapon. (User) N/A 2 SP N/A


Overview[]


Not only does it have the most moves in the pit, but it also attacks twice AND has the most SPD! H HHHHHHHHHHHHHHHHH AGGGGGGGGGGGGGGHHHHHH

Take note that, compared to a normal Sammer Guy, its attacks are either weaker or more expensive. This is because of the fact that it can attack twice, or attack and then replenish on the same turn.

Much more strategic than a normal Sammer Guy, REQUIRES good action commands to be useful.

Shank and Ice Blade aren't as effective due to the fact that you can't stack statuses for over 3 turns and can't stack Frozen respectively.

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