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Stats


HP FP BP DEF SPD
10 3 5 0 6.6


Traits


Trait 1 Trait 2 Trait 3
Immune to debuffs & neutral effects. N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.

Aerial attack.

Paint Move Blinds for 0 - 3 turns. (Enemy) N/A 1 FP N/A
Slurp Move Steals status effects. (Any) No effect. 0 FP N/A
Trick Variant Move Gives "No Skills" on 1 attack for 3 turns, steals that attack. (Front) No effect. 2 FP N/A
Spit Variant Move Gives user's status effects, removes user's status effects. (Any) No effect. 0 FP N/A
HP Drain Variant Move Deals 0 - 3 damage and heals user. (Front) N/A 1 FP Pierces defense.
Absorb 1 SP Move For each turn of a status effect on the field, heal 1 HP and remove those status effects. (All) N/A 3 SP N/A
Absorb 2 SP Move For each turn of a status effect on the field, heal 1 HP, FP and BP and remove those status effects. (All) N/A 6 SP N/A
Absorb 3 SP Move For each turn of a status effect on the field, increase HP by 1 and heal 1 HP, FP and BP and remove those status effects. (All) N/A 9 SP N/A


Overview


Don't have any status effects, or you'll regret it.

Even minus all this status effect swapping mumbo jumbo, being immune to debuffs is still incredibly useful.

(NOTE: EVEN THOUGH IT SAYS "IMMUNE", IT'S JUST IMMUNE TO THE EFFECTS. STATUS TURNS WILL STILL BE APPLIED.)

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