|Trait 1||Trait 2||Trait 3|
|Immune to fire, explosions, ice, poison & electricity.||N/A||N/A|
|Move Name||Type||Effect||Effect If Failed||Cost||Notes|
|Devour||Move||Deals 2 damage and heals the user. (Front)||No effect.||0 FP||Physical attack.
|DEF Raise||Move||Increases DEF by 1 for 0 - 3 turns. (Any)||N/A||2 FP||N/A|
|Bolster||Move||Gives target a random immunity trait for 0 - 3 turns. (Selfless)||N/A||2 FP||N/A|
|Acidic Spit||Variant Move||Deals 1 damage. (Enemy)||Deals 1 less damage. (Enemy)||0 FP||Pierces defense.|
|Stall||Variant Move||Gives "Stone" for 1 turn. (Any)||N/A||1 FP||N/A|
|Vacuum||Variant Move||Steals status effects. (Any)||No effect.||1 FP||N/A|
|Nobody Cares 1||SP Move||Increases DEF by 999 for 1 turn. (Ally)||N/A||3 SP||N/A|
|Nobody Cares 2||SP Move||Increases DEF by 999 for 2 turns. (Ally)||N/A||6 SP||N/A|
|Nobody Cares 3||SP Move||Increases DEF by 999 for 3 turns. (Ally)||N/A||9 SP||N/A|
Can't poison it, can't burn it, can't electrocute it. This thing is nearly invincible to all attacks.
How do you defeat it? Well, wind and quakes still work, along with other miscellaneous defense piercing attacks, like Piercing Blow. Or, you can just find some way to deal 8 damage.
Can either be extremely effective in stopping your enemies, or completely useless if you get quaked.