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Stats


HP FP BP DEF SPD FLIPPED/GROUNDED TURNS
8 3 5 1 8.6 2


Traits


Trait 1 Trait 2 Trait 3
Flight Flippable/Groundable by aerial attacks. (And quake attacks when grounded.) N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Shell Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Ground attack if grounded.

Aerial attack if in the air.

Shell Shield Move Increases DEF by 1 for 0 - 3 turns. (Ally) N/A 1 FP N/A
Air Raid Move Deals 2 damage. (Enemies) Deals 1 less damage. (Enemies) 3 FP Physical attack.

Aerial attack.

Can only be used while flying.

Hide Variant Move Gives "Stone" for 1 turn. (User) N/A 0 FP Cannot be flipped in this state.
Wing It Variant Move Gives the "Flight" trait for 0 - 3 turns. (Selfless) N/A 1 FP N/A
Shell Shot Variant Move Deals 3 damage. (Enemy) Deals 1 less damage. (Enemy) 1 FP Can only be used while flying.
The Big Wind 1 SP Move Deals 2 damage. (Enemies) Deals 1 less damage. (Enemies) 5 SP Piercing.

Deals 2x damage to enemies with "Flight."

SPD stats between allies are swapped with the person behind them.

Can only be used while flying.

The Big Wind 2 SP Move Deals 4 damage. (Enemies) Deals 1 less damage. (Enemies) 10 SP Piercing.

Deals 2x damage to enemies with "Flight."

SPD stats between allies are swapped with the person behind them.

Can only be used while flying.

The Big Wind 3 SP Move Deals 5 damage. (Enemies) Deals 1 less damage. (Enemies) 15 SP Piercing.

Deals 2x damage to enemies with "Flight."

SPD stats between allies are swapped with the person behind them.

Can only be used while flying.


Overview


Similar tactics to a Koopa Troopa, the ideal strategy is to stay in the air for as long as possible. Fortunately, the wings still play as a fail-safe, and the Paratroopa will not be defenseless on the first go.