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Stats


HP FP BP DEF SPD
8 3 3 0 9.6


Traits


Trait 1 Trait 2 Trait 3
Flight Permanent "Electric" (cannot be removed) Immune to electricity.


Moves


Move Name Type Effect Effect If Failed Cost Notes
Electro Dash Move Deals 2 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Electric attack.

Pierces defense.

Power Shock Move Immobilizes for 2 turns. (Enemy) No effect. 1 FP Electric attack.

Pierces defense.

Turbo Charge Move Gives "Charged Up" for 0 - 3 turns. (Ally) N/A 1 FP N/A
Electrify Variant Move Electrifies for 0 - 3 turns. (Selfless) N/A 2 FP Electric attack.
Bolt It Variant Move Gives "Fast" for 1 turns. (Ally) N/A 1 FP N/A
Chain Lightning Variant Move Deals 1 damage. (Enemies) Deals 1 less damage. (Enemies) 1 FP Electric attack.

Pierces defense.

Mega Shock 1 SP Move Immobilizes for 0 - 3 turns. (Enemies) N/A 5 SP Electric attack.
Mega Shock 2 SP Move Immobilizes enemies and electrifies allies for 0 - 3 turns. (All) N/A 10 SP Electric attack.
Mega Shock 3 SP Move Immobilizes enemies and electrifies and gives "Charged Up" to allies for 0 - 3 turns. (All) N/A 15 SP Electric attack.


Overview


Has a more foolproof flame (only 3 species are immune to electricity, many are immune to fire) and spams immobilization.

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