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Stats


HP FP BP DEF SPD
6 2 3 0 6.0


Traits


Trait 1 Trait 2 Trait 3
Start with 6 charges of Hooligone. N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Jump Move Deals 2 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Physical attack.

Aerial attack.

Hoolagram Move Gives 1 charge of Hooligone. (Any) N/A 0 FP N/A
Worm Wall Move Gives +1 DEF for 0 - 3 turns. (Ally) N/A 1 FP N/A
HP Drain Variant Move Deals 0 - 3 damage and heals user. (Enemy) N/A 2 FP Physical attack.

Pierces defense.

Squirm Variant Move Gives "Taunt" for 0 - 3 turns. (Enemy) N/A 2 FP N/A
Shooting Star Variant Move Deals 2 damage and confuses for 2 turns. (Enemy) Deals 1 less damage and does not confuse. (Enemy) 2 FP Aerial attack.
Refortify 1 SP Move Gives 2 charges of Hooligone. (User) N/A 3 SP N/A
Refortify 2 SP Move Gives 5 charges of Hooligone. (User) N/A 6 SP N/A
Refortify 3 SP Move Gives 8 charges of Hooligone. (User) N/A 9 SP N/A


Overview


Be invincible, and do invincible things. You know the ones.

ALSO ALL THE SPEciES ARE DONE YEEEEEEES YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

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