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Stats


HP FP BP DEF SPD
10 2 5 0 7.2


Traits


Trait 1 Trait 2 Trait 3
N/A N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes Action Command
Hammer Barrage Move Deals 0 - 3 damage. (Enemy) N/A 0 FP Aerial attack. Magic
Shrinking Hammers Move Deals 0 - 3 damage and gives "Mini" for 0 - 3 turns. (Enemy) N/A 1 FP Aerial attack. Magic
Dizzy Hammers Move Deals 0 - 3 damage and dazes for 0 - 3 turns. (Enemy) N/A 1 FP Aerial attack. Magic
Softening Hammers Variant Move Deals 0 - 3 damage and gives "Soft" for 0 - 3 turns. (Enemy) N/A 1 FP Aerial attack. Magic
Hammer Spammer Variant Move Deals 0 - 6 damage. (Enemy) N/A 2 FP Aerial attack. Magic
Splitting Hammers Variant Move Deals 0 - 3 damage. (All) N/A 2 FP Aerial attack. Magic
Hammer Wave 1 SP Move Deals 0 - 3 damage and gives "Mini" for 0 - 3 turns. (Enemies) N/A 5 SP Aerial attack. Magic
Hammer Wave 2 SP Move Deals 0 - 3 damage and gives "Mini" and "Soft" for 0 - 3 turns. (Enemies) N/A 10 SP Aerial attack. Magic
Swap SP Move Swaps to a Hammer Bro variant. N/A 5 SP N/A N/A


Overview


BARRAGES EVERYWHERE. They can deal 3 damage, they can deal 0. If you've got good action commands, this is a pretty good go-to species.

If your enemy has defense, your only chance is to lower their defense into the ground.

(KEEP IN MIND THAT POW+ AND DEF- EFFECTS ONLY ADD MORE -1S TO THE MIX)