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Stats


HP FP BP DEF SPD
10 4 5 0 7.7


Traits


Trait 1 Trait 2 Trait 3
N/A N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.

Ground attack.

Sing Move Puts to sleep for 2 turns. (Enemy) No effect. 1 FP N/A
Breeze Move Gives "Dodgy" for 0 - 3 turns. (Any) N/A 1 FP N/A
Heal Variant Move Heals 0 - 3 HP. (Any) N/A 2 FP N/A
Sticky Sap Variant Move Lowers SPD by 5 for 2 turns. (Any) No effect. 1 FP N/A
Neutralizer Variant Move Gives "Allergic" for 0 - 3 turns. (Any) N/A 1 FP N/A
The Big Sleep 1 SP Move Puts to sleep for 0 - 3 turns. (Enemies) N/A 5 SP N/A
The Big Sleep 2 SP Move Puts to sleep for 0 - 3 turns, and gives them HP Loss (1) for 0 - 3 turns. (Enemies) N/A 10 SP N/A
The Big Sleep 3 SP Move Puts to sleep for 0 - 3 turns, and gives them HP Loss (1) and DEF Down (1) for 0 - 3 turns. (Enemies) N/A 15 SP N/A


Overview


Although putting your enemies to sleep forever is a viable tactic, you can only do so if you can reap what you've sown.

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