|Trait 1||Trait 2||Trait 3|
|Begins battles asleep until attacked.||N/A||N/A|
|Move Name||Type||Effect||Effect If Failed||Cost||Notes|
|Club||Move||Deals 3 damage. (Front)||Deals 1 less damage. (Front)||0 FP||Ground attack.|
|Supercharge||Move||Increases POW by 1 for 0 - 3 turns. (User)||N/A||1 FP||N/A|
|Throw||Move||Deals 1 damage. (Enemy)||Deals 1 less damage. (Enemy)||0 FP||Projectile attack.|
|Quake||Variant Move||Deals 2 damage. (Enemies)||Deals 1 less damage. (Enemies)||1 FP||Ground attack.
|Rest||Variant Move||Heals to full HP, puts user to sleep for 3 turns. (User)||N/A||1 FP||N/A|
|Devour||Variant Move||Deals 3 damage and heals the user. (Front)||No effect.||1 FP||Physical attack.
|Supermegacharge 1||SP Move||Gives more charges, depending on how well you do. (User)||N/A||5 SP||N/A|
|Supermegacharge 2||SP Move||Gives more charges, depending on how well you do. Multiplied by 2. (User)||N/A||10 SP||N/A|
|Ace of Clubs||SP Move||Deals 342734912740e8349340.18 damage. (Enemy)||N/A||15 SP||N/A|
Either you don't hit the beast and don't get free hits, or you hit him and wake him up. Think wisely.