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Stats


HP FP BP DEF SPD
12 1 5 0 0.8


Traits


Trait 1 Trait 2 Trait 3
Begins battles asleep until attacked. N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Club Move Deals 3 damage. (Front) Deals 1 less damage. (Front) 0 FP Ground attack.
Supercharge Move Increases POW by 1 for 0 - 3 turns. (User) N/A 1 FP N/A
Throw Move Deals 1 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Projectile attack.
Quake Variant Move Deals 2 damage. (Enemies) Deals 1 less damage. (Enemies) 1 FP Ground attack.

Quake attack.

Pierces defense.

Rest Variant Move Heals to full HP, puts user to sleep for 3 turns. (User) N/A 1 FP N/A
Devour Variant Move Deals 3 damage and heals the user. (Front) No effect. 1 FP Physical attack.

Ground attack.

Supermegacharge 1 SP Move Gives more charges, depending on how well you do. (User) N/A 5 SP N/A
Supermegacharge 2 SP Move Gives more charges, depending on how well you do. Multiplied by 2. (User) N/A 10 SP N/A
Ace of Clubs SP Move Deals 342734912740e8349340.18 damage. (Enemy) N/A 15 SP N/A


Overview


Either you don't hit the beast and don't get free hits, or you hit him and wake him up. Think wisely.

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