|Trait 1||Trait 2||Trait 3|
|Begins battles asleep for 2 turns.||N/A||N/A|
|Move Name||Type||Effect||Effect If Failed||Cost||Notes||Action Command|
|Club||Move||Deals 3 damage. (Front)||Deals 1 less damage. (Front)||0 FP||Ground attack.||Countdown|
|Supercharge||Move||Increases POW by 1 for 0 - 3 turns. (User)||N/A||1 FP||N/A||Magic|
|Throw||Move||Deals 1 damage. (Enemy)||Deals 1 less damage. (Enemy)||0 FP||Projectile attack.||Countdown|
|Quake||Variant Move||Deals 2 damage. (Enemies)||Deals 1 less damage. (Enemies)||1 FP||Ground attack.
|Rest||Variant Move||Heals to full HP, puts user to sleep for 3 turns. (User)||N/A||1 FP||N/A||N/A|
|Devour||Variant Move||Deals 3 damage and heals the user. (Front)||No effect.||1 FP||Physical attack.
|Supermegacharge 1||SP Move||Gives 2 charges. (User)||N/A||3 SP||N/A||None|
|Supermegacharge 2||SP Move||Gives 4 charges. (User)||N/A||6 SP||N/A||None|
|Ace of Clubs||SP Move||Deals 342734912740e8349340.18 damage. (Enemy)||N/A||15 SP||N/A||Countdown (but who cares)|
Use your starting turns wisely. Clubbas have high HP and high POW. Speed and a lack of attacks that hit flying enemies are their only weakness.