FANDOM


Stats


HP FP BP DEF SPD
12 2 5 0 2.2


Traits


Trait 1 Trait 2 Trait 3
Begins battles asleep for 2 turns. N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes Action Command
Club Move Deals 3 damage. (Front) Deals 1 less damage. (Front) 0 FP Ground attack. Countdown
Supercharge Move Increases POW by 1 for 0 - 3 turns. (User) N/A 2 FP N/A Magic
Throw Move Deals 1 damage. (Enemy) Deals 1 less damage. (Enemy) 0 FP Projectile attack. Countdown
Quake Variant Move Deals 2 damage. (Enemies) Deals 1 less damage. (Enemies) 1 FP Ground attack.

Quake attack.

Pierces defense.

Countdown
Megacharge Variant Move Gives 0 - 3 Charges. (User) N/A 2 FP N/A N/A
Devour Variant Move Deals 3 damage and heals the user. (Front) No effect. 1 FP Physical attack.

Ground attack.

Countdown
Supermegacharge 1 SP Move Gives POW Up 1. (User) N/A 5 SP N/A None
Supermegacharge 2 SP Move Gives POW Up 2. (User) N/A 10 SP N/A None
Ace of Clubs SP Move Deals 342734912740e8349340.18 damage. (Enemy) N/A 15 SP N/A Countdown (but who cares)


Overview


Use your starting turns wisely. Clubbas have high HP and high POW. Speed and a lack of attacks that hit flying enemies are their only weakness.