|Trait 1||Trait 2||Trait 3|
|Flippable by Explosion and Quake attacks. Loses Spiked.||Spiked||Immune to fire|
|Move Name||Type||Effect||Effect If Failed||Cost||Notes|
|Ram||Move||Deals 2 damage. (Front)||Deals 1 less damage. (Front)||0 FP||Physical attack.
|Rock Wall||Move||Gives +1 DEF and fire immunity for 0 - 3 turns. (Ally)||N/A||1 FP||N/A|
|Mean Insult||Move||Gives "Taunt" for 0 - 3 turns. (Enemy)||N/A||2 FP||N/A|
|Protect||Variant Move||Gives "Stone" for 1 turn. (User)||N/A||0 FP||N/A|
|Sharpen||Variant Move||Gives "Sharp" for 0 - 3 turns. (User)||N/A||1 FP||N/A|
|Superguard||Variant Move||Gives "Superguard" for 1 turn. (User)||N/A||1 FP||N/A|
|Solid Shield 1||SP Move||Increases DEF by 1 and gives fire immunity for 3 turns. (Allies)||N/A||5 SP||N/A|
|Solid Shield 2||SP Move||Increases DEF by 2 and gives fire immunity for 3 turns. (Allies)||N/A||10 SP||N/A|
|Solid Shield 3||SP Move||Increases DEF by 3 and gives fire immunity for 3 turns. (Allies)||N/A||15 SP||N/A|
The ultimate stall. If your team does enough damage to the enemy, you can stone yourself forever and win by Tiebreaker. (Having a higher HP %.)
Watch out for turn-skipping status effects.