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Stats


HP FP BP DEF SPD FLIPPED TURNS
5 2 5 2 3.1 2


Traits


Trait 1 Trait 2 Trait 3
Flippable by Explosion and Quake attacks. Loses Spiked. Spiked Immune to fire


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.

Ground attack.

Rock Wall Move Gives +1 DEF and fire immunity for 0 - 3 turns. (Ally) N/A 1 FP N/A
Mean Insult Move Gives "Taunt" for 0 - 3 turns. (Enemy) N/A 2 FP N/A
Protect Variant Move Gives "Stone" for 1 turn. (User) N/A 0 FP N/A
Sharpen Variant Move Gives "Sharp" for 0 - 3 turns. (User) N/A 1 FP N/A
Superguard Variant Move Gives "Superguard" for 1 turn. (User) N/A 1 FP N/A
Solid Shield 1 SP Move Increases DEF by 1 and gives fire immunity for 3 turns. (Allies) N/A 5 SP N/A
Solid Shield 2 SP Move Increases DEF by 2 and gives fire immunity for 3 turns. (Allies) N/A 10 SP N/A
Solid Shield 3 SP Move Increases DEF by 3 and gives fire immunity for 3 turns. (Allies) N/A 15 SP N/A


Overview


The ultimate stall. If your team does enough damage to the enemy, you can stone yourself forever and win by Tiebreaker. (Having a higher HP %.)

Watch out for turn-skipping status effects.