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Stats


HP FP BP DEF SPD
10 2 5 0 11.3


Traits


Trait 1 Trait 2 Trait 3
Flight N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Ram Move Deals 2 damage. (Front) Deals 1 less damage. (Front) 0 FP Physical attack.
Flip Move Gives "Invisible" to an ally for 1 turn, or "Confused" to an enemy for 2 turns. (Any) N/A 1 FP N/A
Flower Punisher Move Deals 1 damage for each FP the target has. (Enemy) Deals 1 less damage. (Enemy) 1 FP N/A
Knuckleduster Buster Variant Move Deals 2 damage. If target has a POW buff, do 3 extra damage. (Enemy) Deals 1 less damage. (Enemy) 1 FP Physical attack.
Shield Yielder Variant Move If target has DEF, lower it to 1. If it's a buff, remove it. (Enemy) Deals 1 less damage. (Enemy) 0 FP N/A
Hurricane Variant Move Deals 1 damage. (Enemies) Deals 1 less damage. (Enemies) 1 FP Piercing.

Deals 2x damage to enemies with "Flight."

Reverse Priority 1 SP Move Swaps POW and DEF. (All) No effect. 5 SP N/A
Reverse Priority 2 SP Move Swaps HP with SPD. (All) No effect. 15 SP N/A
Reverse Priority 3 SP Move Swaps HP with FP, and increase and heal HP by 2. (All) No effect. 15 SP N/A


Overview


It's attacks don't seem like much, but against the right target, it can destroy faster than anything else, or be a big buffer. Think outside of the box when this is in battle.

Prioritize SP.

Examples:

Reverse Priority 1 on a Bristle followed by any attack ever.

Reverse Priority 2 on a Floro Cragnien or Blobule saves a ton of time.

Reverse Priority 3 on something that has already used all of its FP, or something with low FP like a Clubba, will probably instantly kill it.

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