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A poor list of overviews for a bunch of species. Might update this one day, maybe.

(Note that these lists are subject to change.)

OFFENSIVE[]

Note that not all of them are powerhouses. Some of them just do nothing but throw themselves at you.

Atomic Boo: Big, beefy immobilization machine.

Blooper: Poison, and then destroy.

Bob-omb: It's a bomb. What do bombs do? They explode. What do explosions do? They hurt. Everyone.

Boomerang Bro: The king of AoE. Hold the POW buffs.

Broozer: Punch, and then get pissed. Repeat.

Bullet Bill: Can deal 6 damage to you before the battle even starts. Oh, yes.

Bzzap!: Free -8 moves. Two turn knockouts are almost inevitable.

Cherbil: Safe debuffs. No RNG, impossible to fully avoid. No catches.

Clubba: A meat shield with a dangerous, spiked club. Notorious for being a landlubber.

Craw: Make the battle as boring as possible. Maybe they'll forfeit before you kill them.

Fire Bro: The burn never ends.

Fly Guy: Splash damage attacks out the wazoo.

Fuzzy: Steals every single stat you have except BP. Just envision the pain.

Goomba: With the right setup, it can kill you in one hit! That is, if you let it setup.

Growmeba: Ramp up attacks after each turn and deal some sick damage.

Gulpit: Immobilize your foes, freeze your foes, quake your foes, spit rocks at your foes. Just be a general douche.

Hammer Bro: B A R R A G E.

Hurt Plant: The people you can't soften, you can poison.

Ice Bro: EVERYTHING IS FROZEN. THERE IS NO ESCAPE.

Jabbi: SPAM THE STATUS EFFECTS GO GO GO GO.

Lava Bubble: Fire damage. Fire damage everywhere.

M. Bush: OH THE POISON PLEASE MAKE IT STOP AAAAAAAAAAAA

Magiblot: A wacky trickster that fakes you out with supreme bullshit.

Monty Mole: Can flip this, can flip that, and can hit you when you can't hit it.

Mr. Blizzard: Freezing + AoE = EEEEEEEEE.

Muth: MAXIMUM POWEEEEEEEEEEEEEEEEEEEER!!!!! (((((minimum speed)))))

Nibbles: Bite them, and then spit water on them.

Pianta: Fuck 'em and chuck 'em.

Pider: Enjoy your 0 SPD you cluck.

Piranha Plant: Cue the vine'd compilation.

Pokey: Poisoned here, soft there, cursed everywhere. And for good measure, let's make you unable to attack as well.

Ptooie: A Piranha Plant with legs. Gotta go faster.

Pyro Guy: Hurt yourself to do more damage. Recommended for real life.

Raven: Become Angry Raven, destroyer of worlds.

Ruff Puff: Defense is futile. Immobilization is inevitable. Two strikes, and you're out.

Screamy: Pierces defense without elements. Does a lot of things, in general.

Skellobit: Never-ending freezer. Can put your plans on hold, and put you in sticky situations.

Skellobomber: Never-ending summoner of never-ending minions. A flying Skellobit / Dry Bones.

Sledge Bro: Buff your POW so you can do repeated -8s with your 12 HP.

Slurp Guy: Y O U R S T A T U S E F F E C T S A R E M I N E .

Snifit: If not blocked, a force to be reckoned with. If blocked? Eeeeeeeeeeeehhhhhhhhh...

Snow Spike: An AoE, freezing Clubba. aiifdugdfiopgfdajgfdl

Spear Guy: Disables your FP, disables your items, and can still deliver a mean hit.

Spike: A Clubba, but without every downside (and upside) a Clubba has.

Spiked Goomba: Don't even consider aerial attacks. Like, even against anyone else. Taunt is a horrible thing.

Spinia: The only time you don't want to have flight.

Spy Guy: Given time, it can permanently remove your attacks. You can't attack with attacks you don't know.

Swooper: The less offensive cousin of Fuzzy. Steals BP, traits and moves from the enemy.

Wiggler: Gets stronger the more it's hit. AoE beware.

Wizzerd: Tear up the battle field. Hear the words "Not Enough FP" many, many times.

X-Naut: RNG beckons my child. Random.org wants to come back.

Yoshi: Everyone shall do half damage forever.

Zombie Shroom: Become a walking behemoth of disease and spread the infection.


DEFENSIVE[]

Can protect their team from a lot of harm, and take a serious beating before falling. They can also deal a ton of damage. That being said, they rely on one strategy and one strategy alone. Break it, and it's over.

Blobule: Cannot attack, but still manages to be absolutely annoying.

Bone Goomba: Let the Hyper Charge combos loop forever. We all wanted this.

Bony Beetle: It never stops coming back. And yes, it still has bombshell.

Bristle: Flipping it does next to nothing, you can't ram it, you can't jump on it. Ughhhhh.

Buzzy Beetle: Takes 0 damage from you, deals 1 damage to itself to deal 4 damage to you. Flip it or die.

Cleft: Because taking 0 damage and redirecting it to the enemy is absolutely fair.

Dry Bones: Completely unkillable. A huge time waster, or an infinite threat.

Floro Cragnien: Has a ton of HP, but bad moves. Use badges or friends to turn into a horrible monster.

Fishbone: When ruining status effects once just isn't enough.

Hooligon: Starts the battle completely invincible.

Koopa Troopa: If you don't flip it, you are in for one shell of a ride.

Mister I: Stop your enemies from attacking in an odd assortment of ways.

Parabuzzy: A flying Buzzy Beetle, or whatever.

Paratroopa: If it ain't grounded, you're going to die. If it ain't flipped, it ain't going to die.

Shield Guy: R.I.P. any Hammer Bro, Lakitus, Magikoopas, Spikes, etc.

Shlurp: The defense king. You can't get more invulnerable than this.

Spike Top: Sacrifice a bunch of health for a spike. I hope you weren't planning on jump flipping.

Spiky Parabuzzy: Can't be jumped on, can't be quaked. It's projectiles or nothing.

Spiny: Mega Charge, destroy. This time, flipping isn't an option.

Whomp: Shield your entire team from attacks.

Yux: Defense: 0%. INVINCIBILITY: 100% OH YEEEEEAH


SUPPORTIVE[]

Helps team mates by buffing them up to the extreme, but in most cases, cannot hold down battles themselves.

(basically if you are a loser without friends don't pick these)

Barribad: Buffing your entire team all at once! GOD HAVE MERCY

Blue Magikoopa: The all-rounder of the supportive class.

Bub-ulb: Balls to the wall support. It's the only thing it can do.

Crazee Dayzee: SLEEP LOCK LET'S GO.

Cursya: The anti-support, but still support. Has some deadly curses, but requires the help of others to use the curses right.

Floro Sapien: No buffs, just tons of defense removing mayhem.

Foton: Get status effects that increase in power after each turn.

Gray Magikoopa: You can't hit what you can't see.

Green Magikoopa: Raises defense, pierces yours. Life is unfair.

Longator: Double or half POW at your own will, and then destroy.

Medi Guy: Healer by day, healer by night. Expect the expected, and nothing more.

Nimbi: Strictly curing. Healing over, and over, and over, and over.

Puni: Double the buffs. Double the fun.

Red Magikoopa: The most offensive supportive class. The attack buffs go flying.

Sombrero Guy: Buff stats to the max, and then crush a skull with a guitar.

Tileoid: Get all souped up for one glorious turn.

Warpid: Gotta go fast, you're too slow. Make your attackers double the trouble.

White Magikoopa: Heals their allies, removes the buffs of the enemy. More offensive than Medi Guy.

Yellow Magikoopa: Electrify your allies... and your enemies. Zappin' to the extreme.


ALL-ROUNDERS[]

Good at everything, excel at nothing. Weaknesses are specific; no hard counter.

Ackpow: Every stat increase comes with a price. And also a scar or two.

Bandit: Depending on what items or badge it steals, it can be any of the above, or none of the above.

Big Sammer Guy: Unpredictable muscle of doom.

Boo: You can't move. You can't hit me. You can't use items. You can't use that move in particular.

Boomboxer: POW boost to the extreme. Like, the biggest extremes. You can't get better.

Bulky Bob-omb: Charge the perfect Super Mega Hyper Ultra KABOOM Supreme Ultimate Deluxe 2: DX: Battle: 2: Collectors Edition.

Bumpty: Put the enemies on ice (xdd) and use the unholy power of Payback.

Chain Chomp: Has defense, hits hard, and can fully heal itself in the span of 1 turn.

Cheep Cheep: Remove all status effects now, and forever. R.I.P. fire species.

Choppa: Situational, but very effective when successful.

Crumpled Boo: It's all-rounded in it's uselessness.

Dino Rhino: The perfect distraction.

Doogan: Your moves are his, whether you like it or not.

Duplighost: Can be ANYTHING. A N Y T H I N G.

Groove Guy: While he cannot support directly, his status effects prevent both him and his allies from being hit. Ever.

Jawbus: An offensive species with a specific defensive advantage and disadvantage. Worth it, or not worth it?

Jellien: A weird assortment of attacks. You'll never know what to expect until it happens.

Koopa Striker: A defensive Boomerang Bro that comes with some risks and rewards.

Lakitu: Maximum vanilla.

Lil' Sparky: Electric attacks to the max.

Ninji: Does ninja stuff. You know the ones.

Ninjoe: The fastest all-rounder in the west. Yes, a western ninja.

Paragoomba: If you have defense you can probably just give up now. If you have only ground attacks you can probably just give up now.

Sammer Guy: Unpredictable to the max. 46 moves seems fair.

Security Guard: Taunt 'em, increase defense. Insert crying face here.

Shayde: As long as you have a team mate with you, you will never die. Ever.

Shy Guy: The definition of an all-rounder. It can do anything! But there's no winning strategy here.

Small Sammer Guy: DOUBLE unpredictable. Oh the humanity.

Sproing-Oing: Attack beyond the grave, but in groups of three!

Squiglet: Go into warp speed velocity and do some wacky hijinks to those who are less fortunate.

Star Kid: The species with 8 SP moves. You know the one. Classic.

Thwomp: Deliver instant kills on a 2 DEF plate.

Toad: Badges or nothing, baby.

Urchin: Protects you from those pesky physical attackers, among other things.

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