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Stats


HP FP BP DEF SPD
8 4 3 0 4.6


Traits


Trait 1 Trait 2 Trait 3
Flight N/A N/A


Moves


Move Name Type Effect Effect If Failed Cost Notes
Poison Gas Move Poisons for 2 turns. (Enemy) Poisons for 1 turn. (Enemy) 1 FP Projectile attack.
Sleep Gas Move Puts to sleep for 2 turns. (Enemy) Puts to sleep for 1 turn. (Enemy) 2 FP Projectile attack.
Boggle Gas Move Confuses for 2 turns. (Enemy) Confuses for 1 turn. (Enemy) 1 FP Projectile attack.
Freeze Gas Variant Move Freeze for 1 turn. (Enemy) N/A 0 FP Projectile attack.
Soft Gas Variant Move Softens for 2 turns. (Enemy) Softens for 1 turn. (Enemy) 2 FP Projectile attack.
Mini Gas Variant Move Minimizes for 2 turns. (Enemy) Minimizes for 1 turn. (Enemy) 1 FP Projectile attack.
Snooze Mist SP Move Puts to sleep for 2 turns. (Enemies) Puts to sleep for 1 turn. (Enemies) 5 SP N/A
Baffle Mist SP Move Confuses for 3 turns. (Enemies) Confuses for 2 turns. (Enemies) 5 SP N/A
Soft Mist SP Move Softens for 2 turns. (Enemies) Softens for 1 turn. (Enemies) 5 SP N/A


Overview


Probably the most reliable status debuffer you can find. Blocking it's status effects is practically impossible.

However, be aware that none of them do any damage outright. Feeling Fine makes this do literally nothing, species immune to poison can't be hurt at all, and how much it relies on FP to get the job done.

Pair Sleep Gas or Soft Gas with species like Sammer Guy or Goomba.

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